Fixed an odd drawing bug on the Galaxy Tab today. It seems like they might have mistakenly made the TextPaint in CharacterStyle static. Setting a shadow layer in one span affected all the other spans within the activity as well.
Java Game API: Fixed a simple error with pixel level collision detection. Thanks to Ricardo Lecheta for pointing the bug out to me. A while back I also added optimizations to prevent stuttering due to garbage collection, but forgot to mention it until now.
I did a quick dirty port of the javax.microedition.lcdui.game package to android the other night. You can find it here.